Roblox Corporation (RBLX) Stock Price & Analysis

Roblox Corporation (RBLX) is trading at USD 53.24, down 1.33% today, as of October 23, 2026 at 15:07 UTC (US market open; quotes may be delayed), according to Nexqual market data.

RBLX last closed at USD 53.96; today's session has ranged USD 52.43–54.11 on volume of 1,483,118 shares. Market capitalization is $38.03B, with a 52-week range of USD 33.88–134.67 (NYQ). Source: Nexqual, retrieved October 23, 2026 at 15:07 UTC.

Also available as compact Markdown for AI agents: nexqual.com/RBLX.md

Key facts (RBLX)

Financials (SEC 10-K; TTM = last four 10-Q/10-K quarters) (RBLX)

USDFY2021FY2022FY2023FY2024FY2025TTM
Revenue$1.92B$2.23B$2.80B$3.60B$4.89B$5.69B
Gross profit$1.42B$1.68B$2.15B$2.80B$3.82B—
Operating income-$495M-$924M-$1.26B-$1.06B-$1.23B-$1.18B
Net income-$492M-$924M-$1.15B-$935M-$1.07B-$1.00B
EPS (diluted)-$0.97-$1.55-$1.87-$1.44-$1.54—
Free cash flow$566M-$56.9M$138M$643M$1.36B$1.64B
Gross margin74.1%75.4%76.8%77.8%78.1%—
Operating margin-25.8%-41.5%-45.0%-29.5%-25.2%-20.7%
Net margin-25.6%-41.5%-41.2%-26.0%-21.8%-17.6%
Revenue growth+107.7%+15.9%+25.8%+28.7%+35.8%—
Cash + short-term investments$3.00B$2.98B$2.19B$2.41B$3.06B—
Total debt$1.33B$1.29B$1.25B$1.21B$1.17B—

Fiscal years end Dec. EPS is split-adjusted.

Valuation (price ÷ last four quarters, through Jun 30, 2026) (RBLX)

P/S 6.7x · EV/Sales 6.3x · P/FCF 23.1x · P/B 250.2x · FCF yield 4.32% · Earnings yield -2.63% · Net cash $2.00B · EV $36.0B

Superinvestors (SEC 13F-HR, Q2 2026) (RBLX)

1 of 80 tracked investors hold RBLX. Each row is the investor's latest 13F; change is vs their prior-quarter share count.

InvestorFirm% of portfolioValueChange
ValueAct Capital3.04%$171MReduced -46.2%

Analysts (RBLX)

Consensus Buy (mean 2.49 on a 1–5 scale), 35 analysts; mean target USD 49.89 (low 33, high 65).

Rating changes, last 120 days:

DateFirmActionRatingPrice target
2026-10-23WedbushTarget raisedNeutral$48 → $55
2026-10-14JP MorganTarget raisedNeutral$40 → $53
2026-10-14UBSTarget raisedNeutral$45 → $53
2026-10-14DA DavidsonTarget raisedNeutral$40 → $50
2026-09-28JefferiesDowngradeHold → Underperform$38
2026-09-23NeedhamTarget raisedBuy$50 → $55
2026-09-15MacquarieMaintainedNeutral$37
2026-09-15Roth CapitalTarget raisedBuy$55 → $60
2026-09-15BTIGTarget raisedSell$30 → $41
2026-09-14Wells FargoTarget raisedOverweight$46 → $64
2026-09-14WedbushTarget raisedNeutral$40 → $48
2026-09-14B of A SecuritiesTarget raisedNeutral$44 → $48

Total return (dividends reinvested) (RBLX)

1Y (from 2025-10-23)5Y (from 2021-10-25)
Total return-58.8%-36.6%
S&P 500 (SPY)+14.8%+77.5%
Per year-58.8%-8.7%
Volatility (annualized)72.3%65.4%
Max drawdown-73.4% (Oct 2025→Aug 2026)-81.2% (Nov 2021→Sep 2023)

RBLX suppliers, customers and competitors (named in its 10-K)

RelationshipCompanySentence in the filing
SupplierAmazon (AMZN)“We utilize these distribution channels, such as Amazon, Apple, Blackhawk, ePay, Google, Incomm, PayPal, Stripe, Microsoft, Sony's PlayStation Network, and Xsolla, to receive cash proceeds from purchases of Robux.”
SupplierPayPal (PYPL)“We utilize these distribution channels, such as Amazon, Apple, Blackhawk, ePay, Google, Incomm, PayPal, Stripe, Microsoft, Sony's PlayStation Network, and Xsolla, to receive cash proceeds from purchases of Robux.”
SupplierSony (SONY)“We utilize these distribution channels, such as Amazon, Apple, Blackhawk, ePay, Google, Incomm, PayPal, Stripe, Microsoft, Sony's PlayStation Network, and Xsolla, to receive cash proceeds from purchases of Robux.”
PartnerTencent“In February 2019, we entered into a joint venture agreement with Songhua River Investment Limited, referred to as Songhua, an affiliate of Tencent Holdings Limited ("Tencent Holdings"), under which we created Roblox China Holding Corp (the "China JV"), of which we own a 51% ownership interest.”
PartnerSonghua River Investment“Any future requirement to purchase the interest in China JV from Songhua may have a material adverse effect upon our liquidity, financial condition, and results of operations both as a result of the purchase of such interests and the fact that we would need to identify and partner with an alternative Chinese partner in order for operations to continue in the China market.”
CompetitorMeta Platforms (META)“We compete for users and their engagement hours with global technology leaders such as Amazon, Apple, Meta Platforms, Google, Microsoft, and Tencent, global entertainment companies such as Comcast, Disney, Paramount Global, and Warner Bros Discovery, global gaming companies such as Activision Blizzard (now owned by Microsoft), Electronic Arts, Take-Two, Epic Games, Krafton, NetEase, and Valve, online content platf…”
CompetitorApple (AAPL)“We compete for users and their engagement hours with global technology leaders such as Amazon, Apple, Meta Platforms, Google, Microsoft, and Tencent, global entertainment companies such as Comcast, Disney, Paramount Global, and Warner Bros Discovery, global gaming companies such as Activision Blizzard (now owned by Microsoft), Electronic Arts, Take-Two, Epic Games, Krafton, NetEase, and Valve, online content platf…”
CompetitorAlphabet (Google) (GOOGL)“We compete for users and their engagement hours with global technology leaders such as Amazon, Apple, Meta Platforms, Google, Microsoft, and Tencent, global entertainment companies such as Comcast, Disney, Paramount Global, and Warner Bros Discovery, global gaming companies such as Activision Blizzard (now owned by Microsoft), Electronic Arts, Take-Two, Epic Games, Krafton, NetEase, and Valve, online content platf…”
CompetitorMicrosoft (MSFT)“We compete for users and their engagement hours with global technology leaders such as Amazon, Apple, Meta Platforms, Google, Microsoft, and Tencent, global entertainment companies such as Comcast, Disney, Paramount Global, and Warner Bros Discovery, global gaming companies such as Activision Blizzard (now owned by Microsoft), Electronic Arts, Take-Two, Epic Games, Krafton, NetEase, and Valve, online content platf…”
CompetitorComcast (CMCSA)“We compete for users and their engagement hours with global technology leaders such as Amazon, Apple, Meta Platforms, Google, Microsoft, and Tencent, global entertainment companies such as Comcast, Disney, Paramount Global, and Warner Bros Discovery, global gaming companies such as Activision Blizzard (now owned by Microsoft), Electronic Arts, Take-Two, Epic Games, Krafton, NetEase, and Valve, online content platf…”
CompetitorWalt Disney (DIS)“We compete for users and their engagement hours with global technology leaders such as Amazon, Apple, Meta Platforms, Google, Microsoft, and Tencent, global entertainment companies such as Comcast, Disney, Paramount Global, and Warner Bros Discovery, global gaming companies such as Activision Blizzard (now owned by Microsoft), Electronic Arts, Take-Two, Epic Games, Krafton, NetEase, and Valve, online content platf…”
CompetitorNetflix (NFLX)“We compete for users and their engagement hours with global technology leaders such as Amazon, Apple, Meta Platforms, Google, Microsoft, and Tencent, global entertainment companies such as Comcast, Disney, Paramount Global, and Warner Bros Discovery, global gaming companies such as Activision Blizzard (now owned by Microsoft), Electronic Arts, Take-Two, Epic Games, Krafton, NetEase, and Valve, online content platf…”
CompetitorSpotify (SPOT)“We compete for users and their engagement hours with global technology leaders such as Amazon, Apple, Meta Platforms, Google, Microsoft, and Tencent, global entertainment companies such as Comcast, Disney, Paramount Global, and Warner Bros Discovery, global gaming companies such as Activision Blizzard (now owned by Microsoft), Electronic Arts, Take-Two, Epic Games, Krafton, NetEase, and Valve, online content platf…”
CompetitorByteDance“We compete for users and their engagement hours with global technology leaders such as Amazon, Apple, Meta Platforms, Google, Microsoft, and Tencent, global entertainment companies such as Comcast, Disney, Paramount Global, and Warner Bros Discovery, global gaming companies such as Activision Blizzard (now owned by Microsoft), Electronic Arts, Take-Two, Epic Games, Krafton, NetEase, and Valve, online content platf…”

Quoted from the company's 10-K filed Feb 11, 2026.

RBLX customer concentration

In the period ended Dec 31, 2025, 2 direct customers each accounted for at least 10% (29%, 15%) of revenue, per the company's 10-K filed Feb 11, 2026. The company does not name them.

RBLX company outlook (results filed Jul 30, 2026)

Quoted word-for-word from the SEC 8-K results press release.

RBLX analyst estimates and revisions

PeriodEPS estimate90 days agoChangeRevenue estimateAnalysts
Current quarter (ends Sep 2026)$-0.42$-0.42+0.2%$1.62B17
Next quarter (ends Dec 2026)$-0.44$-0.41+6.5%$2.00B17
Current fiscal year (ends Dec 2026)$-1.48$-1.48-0.4%$6.90B25
Next fiscal year (ends Dec 2027)$-1.21$-1.12+8.8%$7.76B26

RBLX options: expected move

Options price a move of about ±14.3% (±$7.58) by Oct 30, 2026, which includes earnings on Oct 29, 2026. Over the last 8 reports the stock moved ±13.9% on average.

ExpirationDaysATM implied volatilityExpected move
Oct 30, 20267127.5%±14.3%
Nov 6, 202614100.5%±15.8%
Nov 13, 20262192.4%±17.8%
Nov 20, 20262880.4%±17.8%
Nov 27, 20263574.4%±18.4%
Dec 4, 20264271.1%±19.2%
Dec 18, 20265668.1%±21.2%
Jan 15, 20278464.4%±24.5%

30-day implied volatility 77.6% vs 68.5% realized over the last 30 trading days. Put/call ratio (volume) 3. Cboe delayed quotes (15 min). Expected move = at-the-money straddle.

Key Statistics (as of October 23, 2026 at 15:07 UTC)

PriceUSD 53.24
Change▼ 1.33% (down)
Previous CloseUSD 53.96
OpenUSD 53.5
Day RangeUSD 52.43 – 54.11
52-Week RangeUSD 33.88 – 134.67
Volume1,483,118 shares
Market Cap$38.03B
ExchangeNYQ

Technical Analysis (RBLX)

Nexqual's technical model rates RBLX "BUY" based on 5 bullish and 1 bearish signals across 128 daily candles, as of October 23, 2026 at 15:07 UTC.

Overall SignalBUY
RSI (14)64.07 (neutral)
vs SMA50Above (USD 45.04)
MACD2.15 (positive)

Analyst Ratings (RBLX)

Wall Street analysts rate RBLX "Buy" based on 35 analysts, with a mean price target of USD 49.89 (range USD 33–65), per Nexqual as of October 23, 2026 at 15:07 UTC.

Consensus RatingBuy
Analyst Count35
Mean TargetUSD 49.89
High TargetUSD 65
Low TargetUSD 33
Buy / Hold / Sell17 / 15 / 3

Earnings (RBLX)

Next Earnings Date2026-10-29
EPS EstimateUSD -0.38
Revenue Estimate$1.62B

Recent Earnings History

QuarterActual vs Estimate
2026-06-30USD -0.26 vs est -0.33 ▲ beat
2026-03-31USD -0.35 vs est -0.4 ▲ beat
2025-12-31USD -0.45 vs est -0.46 ▲ beat
2025-09-30USD -0.37 vs est -0.5 ▲ beat

Source: Nexqual, October 23, 2026 at 15:07 UTC.

Financials & Fundamentals (RBLX)

Total Revenue$5.69B
Revenue Growth (latest quarter, YoY)+35.90%
Gross Margin+25.67%
Operating Margin-13.27%
Profit Margin-17.61%
ROE-432.28%
Debt / Equity14.23
Current Ratio0.82
Total Cash$3.01B
Total Debt$1.84B
Free Cash Flow (last four quarters to Jun 2026, SEC 10-Q / 10-K)$1.64B (28.9% of revenue)

Source: Nexqual, October 23, 2026 at 15:07 UTC.

Financial Health Score (RBLX)

Nexqual rates Roblox Corporation's overall financial health "Mixed" across five dimensions, as of October 23, 2026 at 15:07 UTC.

GrowthStrong — Revenue +55% YoY (annual)
ProfitabilityWeak — Gross margin 26%, operating -13% (last 12 months)
Balance SheetCritical — $3.01B cash and investments vs $1.01B debt (Jun 2026, SEC), net cash
Cash FlowStrong — FCF $1.64B (last 4 quarters to Jun 2026, SEC), 29% margin
EfficiencyCritical — ROE -432%, ROA -7.7%

Ownership (RBLX)

Insider Ownership+3.53%
Institutional Ownership+86.63%
Shares Outstanding669.99M
Float643.17M
Short % of Float+4.27%

Source: Nexqual, October 23, 2026 at 15:07 UTC.

Leadership (RBLX)

Roblox Corporation is led by David Baszucki, Founder, President, CEO & Chairman of the Board, per Nexqual as of October 23, 2026 at 15:07 UTC.

Founder, President, CEO & Chairman of the BoardDavid Baszucki
Chief Financial OfficerNaveen K. Chopra
Senior Vice President of Strategy & OperationsAnt van Rensburg
Chief Marketing OfficerJerret West

Major Backers & Investors (RBLX)

Notable institutional backers of Roblox Corporation include FMR, LLC, Capital Group, Morgan Stanley, according to Nexqual as of October 23, 2026 at 15:07 UTC.

Active Investors

InvestorStake
FMR, LLC11.9%
Capital Group3.39%
Morgan Stanley3.25%
Baillie Gifford3.15%
Fidelity2.56%
IEQ Capital, LLC2.47%
Price (T.Rowe) Associates Inc2.45%
Capital International Investors2.4%

Index Funds (Passive)

FundStake
Vanguard Group9.08%
BlackRock5.72%

Source: Nexqual, October 23, 2026 at 15:07 UTC.

From Roblox Corporation's Latest SEC 10-K Filing (filed 2026-02-11)

Key Strengths & Strategy (as disclosed to the SEC)

Legal & Regulatory Risks (Item 1A, quoted)

Source: SEC EDGAR 10-K, official filing. Curated by Nexqual.

Peers & Related Stocks

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DDIDoubleDown Interactive Co., LtdUSD 13.21▼ 0.97%
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SOHUSohu.com LimitedUSD 12.63▼ 0.79%

Data source: Nexqual — market data, technical indicators, analyst consensus, earnings, SEC EDGAR filings. Last updated: October 23, 2026 at 15:07 UTC. This page is informational and not investment advice.

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